It’s always clear who’s on which team with the distinct blue and red colours. The focus is on player-on-player swordplay and the game benefits from this. Yes, it would be even better if there was a fully-fledged single-player story mode considering the effort that has gone into the world-building, but that’s not what Chivalry is about. It’s nice that the story isn’t a shallow afterthought as with other multiplayer-only titles but something that gives the fighting meaning so it’s not just senseless violence. There’s a handy lore page where you can read more information about key characters and the world if you want to be more invested but it isn’t necessary to enjoy the game. Ultimately it’s your typical red versus blue conflict and therefore it’s clear who you’re supposed to be stabbing in battle. Neither side is as righteous as they seem anyway and you don’t have to pick a side despite what the game tells you at the start. Rebelling against them are the Agatha Knights in blue and gold who believe in justice and the rightful lineage. Essentially on one side, you’ve got the Mason Order in red and black who believe in control through strength and are currently in possession of the throne after the events of the first Chivalry. It works to set up the conflict by establishing the two factions and why they’re fighting it also helps to provide some context to the Team Objective maps. Being a multiplayer-only game, there isn’t a huge emphasis on the story.
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